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      03-20-2008, 04:50 PM   #67
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Quote:
Originally Posted by MTrizzy View Post
Don't know about the Metal Gear, but this game has always been the bread and butter of PS...many people think if this game had been available for launch PS3 sales wouldn't have flat lined like they did.

Couple of snipets from the creator:

- "For Gran Turismo 1, one car was one day's work for one man," Yamauchi said. "For GT3, one car was one man's work for 30 days. For GT5, one car is one man's work for 180 days."

- Since programming 700 new cars for GT5 would take the Polyphony team five years, the game will launch with "a much smaller collection," with downloadable updates to follow.

- Although the PS3 is powerful enough to handle in-game car damage implementing it realistically would require "double the work" in physics and artistic modeling....unclear whether it will be available in the game last I checked anyone heard anything on this?

Last I heard was no damage. Shame..
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      03-20-2008, 09:01 PM   #68
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Last I heard was no damage. Shame..
That's too bad, I always find something lacking when these games take it out, even some kind of minor way of punishment for slamming your car into the wall 10 times.
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      03-20-2008, 10:08 PM   #69
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      03-21-2008, 10:35 AM   #70
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Originally Posted by BNR32 View Post

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      03-21-2008, 10:00 PM   #71
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F40!

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      03-21-2008, 10:06 PM   #72
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Hey Kie! It's an F40!
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      03-23-2008, 03:19 AM   #73
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hell "F" ing yeah!!! 4/15/08!!
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      03-23-2008, 07:53 AM   #74
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F40!

holy
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      03-24-2008, 10:27 AM   #75
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Is the G25 still the only steering option for this thing????
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      03-24-2008, 12:07 PM   #76
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Quote:
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Is the G25 still the only steering option for this thing????
No, but it's the best, so in effect, yes.
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shit, if i had that kind of money id buy a gtstreet for monday, an ascari a10 for tuesday, a DBS for wednesday and id just ride jessica alba the rest of the week.
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      03-31-2008, 05:20 PM   #77
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Great graphics... no question, but without damage it's still behind the Xbox 360. Who wants to play a driving game where punting the other driver has no impact on the car?
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      03-31-2008, 05:58 PM   #78
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Damage is coming said Kazunori.
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      03-31-2008, 10:54 PM   #79
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Check out this amazing video of the F1 2007 at Suzuka. On the left, GT5: Prologue, on the right, a real life video of Schumacher driving. I needed to specify that because they look so damn alike.

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      04-01-2008, 10:28 AM   #80
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My oldest son came home from his ruined marriage with no TV, so we had to go buy a new Sony this weekend. Got the full 1080p/120Hz and had to put the "old" 40 Sony 1080i in my bedroom, then give him the older 36 regular TV for his room.. Now I just need to find a PS3/120 for the front room . . .
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      04-03-2008, 06:57 PM   #81
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Wohoo! Damage!

http://ps3.ign.com/articles/864/864142p1.html
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      04-03-2008, 08:25 PM   #82
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YAY

Vehicular Damage Coming to GT5 Prologue

DamageGran Turismo series creator Kazunori Yamauchi has announced during an interview with CVG that a “major update” is in the works for GT5: Prologue, and is going to include the highly anticipated vehicular damage! Other updates will include enhanced online functionality and “community building features.” We have known for some time now that private races and in-game chat have been in the works, with a realistic release date sometime this summer. However, damage may be a bit further off in the fuall of this, as cited by IGN. Stay tuned for the full interview, released tomorrow, where Yamauchi is expected to comment on the possibility of developing a complete Formula 1 title in the future.
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      04-08-2008, 09:46 PM   #83
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Excellent news - should stop the wall riders

http://www.computerandvideogames.com....php?id=186218
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      04-10-2008, 05:04 PM   #84
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Better be real damage!! None of that crap in Forza 2
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      04-10-2008, 09:29 PM   #85
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Pretty amazing stuff! Takes about six months to fully render each car

Some more pics:
















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